80 Level – Metro Station in UE4 : Breakdown
Read full interview with 80 Level here
zbrush
Paint over of composition.
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One of the composition techniques.
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Color pallet I used for the scense.
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Vertex Paint with custom heightlerp.
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Marvelous Designer
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I first made the cover and then did a few straps around it. Then I added some split lines and turned on elastic.
Lastly I made some straps and wrapped them around the cover.
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Modular Assets overview. Entire scene is mostly made out of these assets.
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Texturing tip. To avoid being too repetitive, Part A is offset step by step, while using the minimum amount texture space.
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One of the props I made for the scene.
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Software Used
UE4
maya
blender
zBrush
Substance Painter
photoshop-icon
toolbag_512
marvelousdesigner
SHOW ALL IN ARTSTATION
SHOW ALL IN ARTSTATION
STEAMPUNK SKYTRAIN IN UNREAL ENGINE
STEAMPUNK SKYTRAIN
UNREAL ENGINE
Breakdown - Metro Station In UE4
BREAKDOWN – METRO STATION IN UE4
Shinjyuku-Station-in-UE4
SHINJYUKU STATION IN UE4
Promo- For- Curzon-Line
PROMO FOR CURZON LINE
GLITTER SLIME RIVER IN HOUDINI AND UE4
GLITTER SLIME RIVER
HOUDINI | UNREAL ENGINE
Ice Crack Shader and Textures
ICE CRACK SHADER AND TEXTURES
UE5
Brick Wall Texture In Zbrush
BRICK WALL TEXTURE IN ZBRUSH