YURIE KAWANA

YURIE KAWANA

I’m a 3D Environment Artist / Technical Environment Artist / Unreal Engine Generalist.
My focus is on creating inspiring environments for PC/Console games.

Demoreel

See a break down at ArtStation or 80Level.

Portfolio

SHOW ALL IN ARTSTATION
SHOW ALL IN ARTSTATION
STEAMPUNK SKYTRAIN IN UNREAL ENGINE
STEAMPUNK SKYTRAIN
UNREAL ENGINE
Breakdown - Metro Station In UE4
METRO STATION
BREAKDOWN | UNREAL ENGINE
Shinjyuku-Station-in-UE4
SHINJYUKU STATION
UNREAL ENGINE
Promo- For- Curzon-Line
CURZON LINE
PROMO
GLITTER SLIME RIVER IN HOUDINI AND UE4
GLITTER SLIME RIVER
HOUDINI | UNREAL ENGINE
Ice Crack Shader and Textures
ICE CRACK SHADER AND TEXTURES
UE5
Brick Wall Texture In Zbrush
BRICK WALL TEXTURE
ZBRUSH

WORK

  • Apr 2020

    3D Environment Artist at Compulsion Games – Montreal, Canada

    Working on an unannounced project.

    – Hard Surface & Organic Modeling
    – Procedural Texturing
    – Foliage Assets
    – Tech Support in the Engine (Shader network & Tool visual scripting)
    – Level Art
    – Architectural Kits

  • Apr 2018

    Level Artist / UE4 Generalist at vLab – Toyko, Japan

    – Hard Surface & Organic Modeling
    – Procedural Texturing
    – Tech Support in the Engine (Shader network & Tool visual scripting)
    – Level Art
    – Cinematics
    – Outsourcing Management

  • Apr 2017

    Environment Artist at Art Exponent – Vancouver, Canada

    Art Exponent is Currently developing a video game called Curzon Line.

    – Promo contents
    – Hardsurface assets
    – Speedtree assets
    – Materials
    – Blueprint Tools
    – UE4 tech art support

CONTACT

Feel free to contact me via ArtStation or Linkedin.